Storming the Castle: Blitz, previously called "Flag Run", is basically STC: The Game.Secondary Fire: Par for the course, but UT4 adds some tertiary fire modes not seen since Unreal Championship 2: The Liandri Conflict, generally done by pressing one fire button while holding the other.Earlier betas also used to feature Morbias. Nostalgia Level: As other games of the Tournament part of the franchise, it features versions of Deck 16 and Facing Worlds.Microtransactions: In the form of skins and headgear for your characters.Le Parkour: Movement options are considerably expanded from past games, to the point where the very first tutorial level simply teaches you how to do things like slide, walldodge and wallrun your way around a map.In this case, the advantages can vary from just spawning near desirable items to surrounding nearby enemy players.
Drafting Mechanic: Each round in the Showdown and Team Showdown modes start with the players on each team taking turns in order to choose a spawnpoint.Competitive Multiplayer: The game is composed entirely of competitive multiplayer modes, supporting Solo and Team Deathmatch, Duel, Capture the Flag, Showdown and Blitz.Let time pass, however, and the item will kill you. It grants the player a huge boost of health, a damage amplifier and extra movement speed. Comeback Mechanic: The Overcharge item in (Team) Showdown spawns when there are 50 seconds left in the map.Unlike previous games, this takes the form of collectible player models, skins, and headgear. Character Customization: As with previous Unreal Tournament games, you can customize the look of your character.Capture the Flag: The game's version of the mode divides the match in two halves, with a half-time in between."Team Showdown" is the team-based equivalent. Items spawn in maps in their usual locations, and once they're picked, they disappear until the next round. Battle Royale Game: The Showdown mode, where two teams pick their spawn points and start with the usual Impact Hammer+Enforcer loadout.