The fact that neither core book reference each other in anything but the vaguest possible sense really makes it hard to swallow.Most mages never actually enter the Supernal, and those who do generally only does it at their Watchtower. Likewise, Changelings show no knowledge of people who are not fae but wield powers that are approaching equal to their Keepers, which, considering all that they retain from their time in Arcadia without actively calling it to memory, seems like a very big hole. Mages regularly get basic aspects of other splats entirely wrong in trying to reconcile them to their own universe, but if they encounter the Supernal Fae then they should have some basis on the free Changelings and how their powers work. what you actually got over there?Ģ) Mages know nothing about Changelings, which logically shouldn’t be the case if they encounter the Fae in the supernal and meet their servants. Make it matter, and people won't fight about it so hard. The fiercest battles are over the smallest stakes, and this one is fierce precisely because it doesn't matter. and really, if you pitched an interesting idea or seed or something that relied on Arcadia=Arcadia, I'm willing to bet that few people would be all that bothered by it. Like, yeah, it's fun to be nerdy and play tetris with all the otherworlds so that everything lines up perfectly, but I'm not a teenager anymore, y'know? Symmetry is neat at the level of complex maths and theories of everything, but for stuff that describes a world rather than a reality, I'd like to see more of a mess. I'm honestly a little curious to see what supporting arguments you have, because my problem with Arcadia=Arcadia is simply that it adds nothing to anything and makes everything it touches a little more boring. It's like saying, "They're all boy-meets-girl," when one's Gatsby, one's Romeo, and one's Bella Swan. Those are the bones from which the thematic ideas come. What makes it Changeling is that the alien power is a grasping, possessive thing from which you escape. What makes it Mage is the specific conceit that the alien power is an overflowing font that compels the intellectually curious and ambitious for power. That's not a thematic idea that's just half of a plot structure. There's nothing particularly Supernal or Arcadian about it. I mean, with the whole "dream quests" bit, you're comparing Mage and Changeling, but you're frankly just talking about a generic Hero's Journey, the basic premise of which is baked in to pretty much the entire RPG industry. Which is why I thought this discussion had been laid to rest. Honestly, in a purely-2e world, it's pretty easy to reconcile the idea that Arcadia is a Changeling place, and that Merlin's fuckery resulted in the Acanthus symbolism shifting into one that looked extremely Arcadian.
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January 2023
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